Britta Neitzel

Originally a film-scholar, Britta Neitzel, has been working in the field of Game Studies for about 17 years, starting with research on the narrativity of computer games (PhD. Thesis 2000). In the last years, her work has been focused on aspects of the player/game relationship that comprise, inter alia, involvement in computer games, spatial, and performative characteristics of games.
She has co-edited several books on computer games. Latest publication in English: Performing Games – Intermediality and Videogames, in: Gabriele Rippl (ed.) Intermediality: Literature – Image – Sound – Music, Berlin, New York: De Gruyter, pp. 584-602.
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