Schedule

Tuesday, January 17, 2017

13:30 – 14:00 //
Registration & Refreshments

14:00 – 14:15 //
Claus Pias & Martin Warnke: Welcome Address
Nicole Stöcklmayr: Introduction & Opening Remarks

SESSION I
14:15 – 15:45 //
Jacob Gaboury: Z, or Perspective as Depth Simulation
Daniel Cardoso Llach: To See is to Play: Design, Data, and Learning Machines
Session chair: Martin Warnke

15:45– 16:15 //
Break & Refreshments

SESSION II
16:15 – 17:45 //
Kristy Balliet: Gestural Volume
Markus Rautzenberg: Vanishing Points
Session chair: Anneke Janssen

17:45 – 18:00 //
Break & Refreshments

SESSION III
18:00 – 19:30 //
Lisa Gotto: Writing Perspectives. Ludic Typography and Media Historiography
Gillian Smith: Procedural Content Generation as Design Formalism
Session chair: Sebastian Vehlken

Wednesday, January 18, 2017

09:30 – 10:00 //
Registration & Refreshments

SESSION IV
10:00 – 11:30 //
Emma Fraser: Imagining the End of the City: Modern Ruins and Urban Architecture in Video Games
Mathias Fuchs: Phantasmal Spaces
Session chair: Arianna Borrelli

11:30 – 11:45 //
Break & Refreshments

SESSION V
11:45 – 13:15 //
Britta Neitzel: Point of View and Point of Action- revisited
Maja Ozvaldic : Machine Vision & Mixed Realities
Session chair: Janina Wellmann

13:15 – 14:45 //
Lunch

SESSION VI
14:45 – 16:15 //
Sigrid Brell-Cokcan & Johannes Braumann: Robots in Architecture
Anton Savov: 20,000 Blocks: The Use of Gameplay to Enable Groups of Non-experts to Create Schematic Architectural Designs?
Session chair: Nicole Stöcklmayr

16:15 – 16:30 //
Break & Refreshments

SESSION VII
16:30 – 18:00 //
Cormac Deane: A Media Archaeology of the Periscope
Jens Schröter: Where Perspective Rules No Longer: Practices of the Transplane Image
Session chair: Claus Pias

18:00 -18:15 //
Break & Refreshments

18:15 – 19:00 //
Panel Discussion & Closing Remarks

19:00 //
End of symposium

// please note schedule is subject to change //